Yes, you read that right, is its own type. But it knows that those brave or foolish enough to implement them in Pathfinder games are going to ignore these warnings, so it lays out suggestions and general overview of feats. So basically the book opens up with a blurb of how these feats are not meant to be used in campaigns, for the sanity of players and Dungeon Masters. Very situational, slightly less useful than Great Cleave. Very powerful, in that it can grant a nice AC bonus, but spell effects can grant miss chances, and its at a high enough level that a Sorcerer/Wizard can pull up stuff to negate attacks.īackswing Attack: 3 times per day, as a free action, you can roll a new attack against a new opponent within reach if you miss the original opponent in melee. Proficiency in Medium Armor, 11th level, and 2 feats (Arcane Armory Training & Mastery). Overland Flight still exists in Pathfinder.Īrcane Armor Lord: You ignore all arcane spell failure. It has a feat tax of 2 bad feats (Acrobatic, Run), and you cannot change your route mid-jump. Who knows, I might do a review when I buy the products! Let's see what I've got in the previews:Īnimated Leap: You can make a long jump up to your movement rate without an Acrobatics check, or a high jump equal to 1/2 that. Even worse, it might just turn people off from genuinely Nice Things for Fighters if the fixes smack of 'overpoweredness.' But that's probably me taking things too seriously.Īnd it has a sequel product, too! And I got to see some actual feat descriptions in this one beyond a table! So if the feats aren't very powerful, and it's heavily geared towards martial characters, I can't help but wonder if it's reflective of the pro-caster bias which permeates Pathfinder.
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